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Angry Postman Games

Lots of guesswork!

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Category Archives: Uncategorized

New Year!

I’m wasting my time!  I’m faffing!  I need to stop using double spaces after a sentence. Over the holidays I got a bit more work done on my game. More than I have in the past few months!  Things are getting more serious now. I’ve gone through a LONG prototyping phase since I don’t actuallyContinue reading “New Year!”

Posted byAngry PostmanJanuary 13, 2019Posted inUncategorizedLeave a comment on New Year!

Change of pace

I’ve been procrastinating, but not in the way you think. I’ve been spending time creating game assets when I haven’t even prototyped this thing at all. I’ve got no idea if my little idea is even going to be fun! I recently watched Indie Game and I’ve also been watching a lot of GDC talksContinue reading “Change of pace”

Posted byAngry PostmanMarch 2, 2017March 2, 2017Posted inUncategorizedLeave a comment on Change of pace

Another Character

I’ve been stalling.  I haven’t touched my game in over a week so I’ve taken some time today to create the wise old ghostly guide character. It started out as a sphere believe it or not. I wasted a lot of time trying to find the best method to “sketch” a character in ZBrush becauseContinue reading “Another Character”

Posted byAngry PostmanFebruary 27, 2017February 17, 2020Posted inTeddy, UncategorizedLeave a comment on Another Character

Form and function

Finally got the little guy in game and functioning. All his materials and textures are set up and his first three animations are working… mostly. I had said in a previous post that his feet are about a frame off. If you watch carefully you’ll see that his heels connect at the turning point ofContinue reading “Form and function”

Posted byAngry PostmanFebruary 16, 2017Posted inUncategorizedLeave a comment on Form and function

It’s ALIVE!

I spent a lot of time making this little teddy of mine move.  And I’ve also been going back and forth on names for the game.  I had an initial idea of “My Hero Teddy” but that felt too wordy.  I had settled on “Teddy Knights” for a few days until I remembered Shovel KnightContinue reading “It’s ALIVE!”

Posted byAngry PostmanFebruary 16, 2017February 17, 2020Posted inTeddy, UncategorizedLeave a comment on It’s ALIVE!

And then there were polygons

I’ve started making a game a little while back.  It’s been slow going because I only work on it a few evenings a week.  I have no idea what I’m doing but I am making steady progress. For now I’m working to my strengths which is 3D and VFX.  So as you can see below,Continue reading “And then there were polygons”

Posted byAngry PostmanFebruary 16, 2017February 16, 2017Posted inUncategorizedLeave a comment on And then there were polygons

Posts pagination

Newer posts 1 2

Some interesting stuff

I’ve got a site for my VFX stuff at www.charljoubert.co.za that has me ranting about the VFX industry.  And then my actual company Stellachor

If you really like what I’m doing then please consider buying me a coffee.

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