Stalled

I got to a point, and I realised I have no plan. The teddy moves really nicely, the kid’s bedroom looks really great, but now what? The story just isn’t coming to me; so rather than stare at a blank screen I decided to start another project. Maybe my brain needs a break.

This one is simple. Easy mechanics and a simple theme. Just think of a dwarf defending his gold from goblins and the like with a crazy Gatling gun. Just think “PPRRRRRRRRRT” while the bullets ricochet in a predictable manner! I will definitely finish this one this year. Introducing the main man, Gyldengrip.

It took me about four days to make him from scratch. Here are some progress images:

The game itself is mostly finished. It functions in other words. Nothing pretty yet, just the plain old mechanics of the enemies moving towards us and us shooting them.

I’ve seen a few army defense systems recently and I like the rate of fire, so I think I’m going to implement upgrades to get to that speed down the road of the game.

This game has a plan, this one is doable!

Monday #8

The camera shivers!

I’ve finally managed to get the zombie hand working fully. It waits for you, attacks where you approached it, and takes damage during that vulnerable stage, reacts to that damage, and dies by withering back into the grave.

Also, I’ve managed to get the camera to shake when damage is dealt or received. Big shake for when damage is received or if an enemy dies, and a small shake for dealing damage. On that note, Teddy also gives a little bounce when he’s hit.

Then the ghost now shoots a far more appropriate projectile, a ghostly form of itself. I would like to put in some sort of warning though for when it’s about to shoot. Right now there’s nothing like that. You’ll be standing in front of the ghost attacking and BLAM you’ve been shot in the face. That’s no fun. I think something as simple as it breathing in since the ghost projectile is going to shout “BooOooOooOoooo…” as it flies by.

All that shouldn’t take me too long to do. I could probably finish it in an evening. So here is my new set of goals:

I need to finish up the hub world (the kid’s bedroom) and then lay out the ghost stage. Once that’s done I’ll look at the UI. Right now it’s very generic. That should keep me busy for about two or three weeks.

Monday #7??

Oh wow! I got something done this week!

Finally got to a point of texturing, rigging, and animating at least an idle pose for my zombie grave enemy. Think of it as a Piranha Plant from Mario, but it doesn’t shoot, it whacks you! I’m toying with the idea of having it spawn the ghost enemies but that’s just fluff really.

Now that I’ve got time I’m setting a goal for myself to animate the attacks (two or three), and animate its death, and then implement damage. I hope to do that by next week so that I can have more to post for ANOTHER Monday 😀

I’m very happy to be back on this! AND I MUST STOP DOUBLE SPACING AFTER A SENTENCE!

Monday #5

I did a thing!

Once I’ve made a game, who buys it? Fans? Where do I get these fans? Social Media of course! But oh wow what a mission to update each and every single one! No thanks!

I ended up signing up for this little website called Buffer that I learned about from a video blog from Armitage Games. I enjoy watching their stuff and I find that they’ve got many little nuggets of wisdom that they scatter about their videos.

So now, my social media is all set up, I have a Facebook Page, a YouTube Channel, a Twitter Account, and now an Instagram. I feel so fancy!

Monday #2

Textured! I found some time during this last week to get to the UV and texturing of this little spawn point.

Zombie_Colour

This is a render from Substance Painter so I still need to put it in game.  But for now I’ve started rigging the arm.  The plan is that this grave(s) will spawn a ghost to keep a certain amount of ghosts in the level.  And if you get too close the arm jumps up and swipes at you.  Your aim is to break the grave to stop the ghosts spawning. So in essence you’re killing the SOURCE of the child’s fear.

Each level will have a theme to it. Obviously the ghost level is death and decay; but what does a child know about death and decay? Well nothing really. Ghosts are scary!

I’ll try to do a video next week of this thing in action.

Monday #1

I’ve decided on Mondays. BOO Mondays!

Been a little busy with actual work so development has slowed down. BUT in between waiting for… whatever… I’ve got two things to complete; the gravestone that spawns the ghosts, and a zombie hand that extends from the floor. Consider it my Piranha Plant for the level.

From the picture you can see that I’ve modelled a gravestone and a mound for the dirt. I’m considering putting grass patches around it but I don’t want to over complicate it. I don’t know what I would even put ON the gravestone text!

It’s a small update but at least I’ve decided on a day!