Progress! Things are starting to pick up. Maybe it’s real, maybe it’s in my head, either way I find it motivating. My game has almost a full structure, my dot com is busy finding its feet, I’ve found some great fonts to use for both the game and the website, and I’ve written a scriptContinue reading “Plans”
Author Archives: Angry Postman
New Year!
I’m wasting my time! I’m faffing! I need to stop using double spaces after a sentence. Over the holidays I got a bit more work done on my game. More than I have in the past few months! Things are getting more serious now. I’ve gone through a LONG prototyping phase since I don’t actuallyContinue reading “New Year!”
Change of pace
I’ve been procrastinating, but not in the way you think. I’ve been spending time creating game assets when I haven’t even prototyped this thing at all. I’ve got no idea if my little idea is even going to be fun! I recently watched Indie Game and I’ve also been watching a lot of GDC talksContinue reading “Change of pace”
Another Character
I’ve been stalling. I haven’t touched my game in over a week so I’ve taken some time today to create the wise old ghostly guide character. It started out as a sphere believe it or not. I wasted a lot of time trying to find the best method to “sketch” a character in ZBrush becauseContinue reading “Another Character”
Form and function
Finally got the little guy in game and functioning. All his materials and textures are set up and his first three animations are working… mostly. I had said in a previous post that his feet are about a frame off. If you watch carefully you’ll see that his heels connect at the turning point ofContinue reading “Form and function”
It’s ALIVE!
I spent a lot of time making this little teddy of mine move. And I’ve also been going back and forth on names for the game. I had an initial idea of “My Hero Teddy” but that felt too wordy. I had settled on “Teddy Knights” for a few days until I remembered Shovel KnightContinue reading “It’s ALIVE!”
And then there were polygons
I’ve started making a game a little while back. It’s been slow going because I only work on it a few evenings a week. I have no idea what I’m doing but I am making steady progress. For now I’m working to my strengths which is 3D and VFX. So as you can see below,Continue reading “And then there were polygons”
