Oh wow! I got something done this week!
Finally got to a point of texturing, rigging, and animating at least an idle pose for my zombie grave enemy. Think of it as a Piranha Plant from Mario, but it doesn’t shoot, it whacks you! I’m toying with the idea of having it spawn the ghost enemies but that’s just fluff really.
Now that I’ve got time I’m setting a goal for myself to animate the attacks (two or three), and animate its death, and then implement damage. I hope to do that by next week so that I can have more to post for ANOTHER Monday 😀
I’m very happy to be back on this! AND I MUST STOP DOUBLE SPACING AFTER A SENTENCE!
