Monday #2

Textured! I found some time during this last week to get to the UV and texturing of this little spawn point.

Zombie_Colour

This is a render from Substance Painter so I still need to put it in game.  But for now I’ve started rigging the arm.  The plan is that this grave(s) will spawn a ghost to keep a certain amount of ghosts in the level.  And if you get too close the arm jumps up and swipes at you.  Your aim is to break the grave to stop the ghosts spawning. So in essence you’re killing the SOURCE of the child’s fear.

Each level will have a theme to it. Obviously the ghost level is death and decay; but what does a child know about death and decay? Well nothing really. Ghosts are scary!

I’ll try to do a video next week of this thing in action.

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