New Year!

I’m wasting my time!  I’m faffing!  I need to stop using double spaces after a sentence.

Over the holidays I got a bit more work done on my game. More than I have in the past few months!  Things are getting more serious now. I’ve gone through a LONG prototyping phase since I don’t actually know what I’m doing. I opened a little YouTube channel:

So there’s that!!

I need to start making a social media connection, a presence, a “HEY LOOK AT ME!” So that’s the first stop.

In terms of game progress I have a fully functioning player.  He runs, blocks, attacks, jumps, get’s hurt, deals damage, collects things, etc. I do also have a functioning enemy that wonders around, can “see” the player, attacks the player, and then looks for where it last saw the player, rinse repeat. I’ve got a menu system that works, it loads into the “hub world” where you select the mission/fear you want to conquer. From there you can teleport to the first map. There’s also a pause menu.

I’m making a conceited effort to get something done every night. I’m even considering fleshing out what I have now with pretty visuals and cut-scenes. First I must get the reward mechanic down. My plan is to have the marbles as a collectible that is tracked in much the same vain as in Spyro. I’ll get that right, and THEN make it pretty.

In between that I’m going to get more social media accounts, YouTube is done, Twitter is next, then Facebook, and Instagram.

I’m excited 🙂

 

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