Change of pace

I’ve been procrastinating, but not in the way you think. I’ve been spending time creating game assets when I haven’t even prototyped this thing at all. I’ve got no idea if my little idea is even going to be fun!

I recently watched Indie Game and I’ve also been watching a lot of GDC talks lately. One thing that stuck in my mind is this image from the game Braid:

5-braid-in-the-making1

While thinking about the game mechanics and how I want the characters to interact with each other I’m slowly realising I don’t have a concrete plan yet. I’ve got a simple story idea but everything is very disconnected. So I must start building some sort of playable something!

Perhaps where to start is blocking out the kid’s bedroom and adding an enemy or two and then feel my way through that. I suppose I’ll just have to open Unreal and start. The one idea I want to explore is his “hero stance” where the surface effect is to make the kid less afraid while driving back the darkness. I’d like to experiment with if it makes the character invulnerable, if it destroys nearby enemies, how it’s powered up, and so on. This encroaching darkness can be the kid becoming more and more afraid and finally consume everything, boom, dead, start again. I’m not sure if a “fear bar” or an actual visual darkening would be better. Time to experiment!

*cough cough* I mean prototype!

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