Form and function

Finally got the little guy in game and functioning. All his materials and textures are set up and his first three animations are working… mostly.

I had said in a previous post that his feet are about a frame off. If you watch carefully you’ll see that his heels connect at the turning point of their motion. I definitely feel that they could be offset so that they start swinging back a frame before they contact. More on the running than the walking I think.

Nevertheless he’s in game now! You can see he stands still and breaths, he runs automatically (take not of his little ears), and holding shift makes him walk. But this is how far I got and I stopped about two weeks ago, procrastinating, playing other games, watching TV… I need to start again.

I’ve got my girlfriend, Schienne, writing the story for me. I’ve given her a basic outline of the events and she’s stuck within those boundaries so far. I’m actually looking forward to doing all the voices for my game. That’s the biggest hurdle really – I’m doing everything, 3D, animation, programming, sound, and I’m guiding the story along.

When I make more progress I’ll add another post. So for now, enjoy my little test:

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