And then there were polygons

I’ve started making a game a little while back.  It’s been slow going because I only work on it a few evenings a week.  I have no idea what I’m doing but I am making steady progress. For now I’m working to my strengths which is 3D and VFX.  So as you can see below, there is my main character.

What I’m going for is a third person adventure style.  The basic concept is the teddy must defend the child from scary things.  I haven’t exactly got a proper list of things but a few examples I had in mind were spiders, the dark, jumping jack, little things that in the kid’s mind is very scary.

I modelled the simple geometry of the bear’s body and armour in Maya, pulled it into Zbrush to sculpt it.  It’s a very messy and bumpy sculpt but it works.  I then took it into Substance Painter to make all the maps for the bear and different pieces of armour.  Pulled that all back into Maya to rig using Unreal’s ART tools.  Spent a LONG time painting weights before finally pulling the bear into Unreal.  The next step was animation.

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